This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. In either case, countries can further modify several types of equipment by spending the respective kind of experience. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. 4. r/RoadTo56. This mod is compatible with Version 1.10 Collie & all DLC. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. Press J to jump to the feed. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. They might as well just ask Paradox to make a new game. This is a community maintained wiki. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. DnD alignment: Lawful Good. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Its also not recommended you use this mod while playing minor nations. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. New comments cannot be posted and votes cannot be cast. Equipment is the military hardware needed by units to operate and largely determines their stats. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. The format = "LEFT" argument is used to tell into which direction to aim x and y. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. It is only visible to you. This includes resources, sub-units, offensive and defensive, or sub-unit categories. A pathing automatically makes the latter technology require the former. It is kept here for people who want to use it, and for possible inclusion as a mod resource. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. There are two primary arguments that modify the cost to a technology. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. Buildings are done with enable_building = { }. If it's not met, then any technology connected to it via path = { } will also become invisible. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Espaol - Latinoamrica (Spanish - Latin America). Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. Where can I see the custom equipment added by a mod? The official subreddit for the Hearts of Iron 4 Mod Road to 56. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. All trademarks are property of their respective owners in the US and other countries. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. The definition for doctrine items is fully identical and does not differ from technologies in any way. With Death or Dishonor equipment variants can alternatively be licensed from other countries. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Espaol - Latinoamrica (Spanish - Latin America). The 'add_equipment' or 'ae' command can be used with these codes . Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. It is also possible to apply this effect only on a certain terrain. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. The GFX also decides the size. in areas where the Paradox team may have glossed over. This item will only be visible to you, admins, and anyone marked as a creator. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. This item will only be visible in searches to you, your friends, and admins. Statistics, stats, or equipment values are values that equipment types can carry. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. Short answer, probably not. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. use the add_to_tech_sharing_group effect to do so. This mod is compatible with Version 1.10 Collie & all DLC. Hi, is there a way to see the equipment names added by a Mod? Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. These can be edited to change the position or the font. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. Adding icons, including the background or the stripes highlighting technologies. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. If all else fails, ask in the comments threads for instructions! A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. This assigns a particular experience type to the technology. Please note that you must have the appropriate technology to receive the equipment. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. Doesn't seem to crash when I play normally. This item will only be visible to you, admins, and anyone marked as a creator. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. Or do. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. If you spot a mistake then you are welcome to fix it. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. If it's met, AI will also not be able to select the technology to research. Unpopular opinion: battleplans are the most fun way to play the game. The word equipment after the name of the equipment is not needed here. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. Please update, atm it breaks the game so badly that you don't even make it into the main menu. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. Fully compatible up to the current version and all DLC. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. Please see the. I try ae 5000 infantry_equipment_1 and it isnt accepted. The tabs in the top of the tree allowing changing between technology folders. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. Information, Frequently Asked The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. 8 days ago. The mod is still in relatively early days, and theres only dedicated content up to 1885. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. DISCLAIMER: Many of these mods have been since discontinued or abandoned. It is also possible to use variables within a modifier of the ai_will_do value. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The distinction between small items and regular items is in equipment. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. In order to assign an experience type to a technology, xp_research_type = army is used. This assigns a particular experience type to the technology. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? This is because porting Rt56 USA proved to be too much work. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. The path will be created in every folder that contains both of these technologies. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. Do read our fullreviewfor the whole story on this mod. with 'by blood alone' you just use the NSB tank format. This is a complete list of all add_equipment commands for HOI4. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Check if the mods youve selected are compatible with the other mods youve downloaded. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. These tags are most commonly used to spawn equipment into the game. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. For localisation, there are two keys assigned. This is because porting Rt56 USA proved to be too much work. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group.
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