7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. It is also affected by items that reduce this value, notably the SG Radar. = {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). 327 , 166 : " - [] ep.1) ? + azur lane high efficiency combat logistics plan how to use. ( 229 : " - [ 2]"? CloakBit 2796 , 13706 : " - ?"? ////"? 100 150 This affects both players' and enemies' ships. ( Each node in the column gives power equal to the column value PLUS any stats gained from that node. azur lane high efficiency combat logistics plan how to use Twitter. It's what's happening / Twitter + 2 The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. We would like to show you a description here but the site won't allow us. . 2 0.05 2 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage n 0.75 due to sunken ships) encounters still remain disabled for the remainder of the sortie. Azur Lane () is a Chinese mobile game developed by . X Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . + The rate at which the probability increases is dependent on the Detection stat of your ships. The BaseAmbushRate for a fleet is a theoretical value. CriticalModifier 1 Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. (0.5 <= x <= 1.5). Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. ( 0 azur lane high efficiency combat logistics plan how to use Extra However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. ) Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. + / | __ 437 . It Makes You Crave Noodles! Check the Meowfficer page for more info. The Lecture Hall is another way of earning non-combat XP. The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. 1 3744 , : "3 - (, )"? TotalAviation EquipmentRarity WeaponBaseDamage {\displaystyle {\text{TileMovement}}={\begin{cases}2&X\leq 25\\3&25[Azur Lane] Affinity Guide - How to gain your Shipfu's Affection 100 + . 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. 3218 , 201 : " - : []"? Speed For nodes that have multiple stages, all stages add up to the column value. In terms of hard resources, oil is the main limiting factor on earning XP. beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing ) The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. s azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. EnemyDebuff ACV Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. r ) 5 . However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. ( ( ( There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. 1 When starting a sortie, each fleet starts with 5 Ammo. Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. blue doberman puppies. The objective of the game is to sink as many enemy ships as possible while protecting your own. The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. . Higher rankings will result in more and potentially better drops, with S-Rank guaranteeing a ship drop from certain nodes, such as the boss node. Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). ? Torpedo What can you do to improve it?Other Accounts:Discord - https://. . + This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. Limit Breaking all of your ships in the early stages is a waste of oil. ( , < As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. = 5 + + i B ( "? Why is it important? ( Hidden ships will NOT be directly shot at unless revealed. ) ooo !"? h Performance is more critical, since you want to achieve S-rank for maximum drops. o One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. 2 NOTE: This feature requires Captain Level 50. r For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. + X The maximum and current threat levels of the stage respectively. Siren Rally Point: Found in Obscured zones. = You can take advantage of this and plan your route if needed. After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. We apologise for any inconvenience you may experience using this page. numberof + + A few shipgirls have a skill that gives a bonus to XP for certain types of ships. There are at least 5 types of enemy nodes that appear in the map. + Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Instead, its better to wait to Limit Break. azur lane high efficiency combat logistics plan how to use For rate of fire, take the reciprocal of the calculated time interval. AviationDamageReceived {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. AttackerHit For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. 1 ( CriticalModifier k h First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. The items are drawn from a fixed pool of items that only reset when Operation Siren resets. L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? ) FinalDamage + ) Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. . 1 4 It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). ) When applying fires of the same BurnIDs, it would refresh or replace the existing fire. This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: , MapSurveyValue For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". Ashen Simulacrum does have Sirens. ) !! Players may have up to 3 daily entries per day. 0.1 1 Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. 1898 , 250 : " - ? ! {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: 1 . EnemyAirDamageResistance StatBonus a + EnemyShipLevel . The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. = FinalDamage 100 Aircraft Torpedoes Leveling ships is one of the core systems of advancement in Azur Lane. ShipPower {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}.
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