Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. What are the worst matchups in Strive at the moment? Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Sol Badguy | Guilty Gear Wiki | Fandom This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Can be kara canceled into any special move to increase its range. Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Will force a Wall Break if the opponent touches the corner. This is a very small sample size, so should be taken with a big spoon of salt. I want to pre-face this by saying that tier-lists don't matter. What does the symbols of / and /bet symbolize in a dream? Blazing! Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Almost always abbreviated to TK. Sol's primary pressure tool, and flexible combo starter. You should only ever really use air dash in the MU on reaction when you see a whiff. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Leo's tier match-ups in Guilty Gear Strive - EventHubs Slight ground bounce on hit, hard knockdown upon landing. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Just be mindful that Chipp has. Es la conclusin de la historia de Sol Badguy (A.K.A. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Please keep in mind the matchup chart is subjective and not all players may agree. Homing Jump combos greatly increase Tension Balance. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. gij Videos - MyPornVid.co She goes up and down real quick so if you're a reactionary Axl you might have a hard time. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Agree or Disagree, but these are my thoughts rig. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Ram feasts on Zato once she gets in but this also goes both ways. I love him so much. This is the top 1000 but multiplied out by popularity. He also really doesn't do enough damage to punish ram when he does actually win neutral. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. For Example: 2369 for a j.236 input. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. If you don't punish it however, she's +2 which means she can keep running her pressure. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Character | Guilty Gear -strive- | Arc System Works by 25% before applying R.I.S.C. Baiken's small stature and large buttons work well to corner Axl. Weird that I'd have them exactly reversed. Counter Hit state during recovery until landing. . 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Be sure to check the stickied FAQ before posting. Going to ignore the Chipp matchup for the time being, apologies in It's 31 frames meaning it's very much reactable. Sol Badguy - 4.9. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Usually something like to a. I literally can't even play the game against Chipp. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Giovanna has red hair and a tanned skin complexion. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Follow-up knocks the opponent away on hit. Guilty Gear Strive llegar el 7 de marzo a Xbox, PC y Game Pass Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Baiken is very nimble and annoying to deal with in the neutral. Data in [] represents values when fully charged. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Either way, the opponent will be pushed away. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Yeah this is 100% accurate. Axl. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Worst Match. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. This move and the 236K it canceled from are considered one multi-hit attack. Sol Badguy vs. May - 18. I think most interestingly is Leo. Bridget vs Sol Badguy Matchup Knowledge. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. 03 Mar 2023 23:47:00 . The opposite of hoping your main will be buffed, ________ thinking. He is described as a noble vampire samurai who wields a bloodsucking blade. GGST - Sol Badguy Overview - Dustloop Wiki Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Zato-1 - 4.7. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. Please take my money Tattie!!!!! Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. In the case of 2H, this is faster than letting the move recover by itself. They have a ton of po. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Tools like these provide him with a strong neutral presence. Vote for Leo's tiers . Sol Badguy; People just love playing as Sol. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. It can clip him which puts him into a stagger state, allowing Ram to get in. Faster than average start-up at 4 frames. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Day diff. Hits slightly behind Sol, allowing it to be used for cross-ups. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. This is actually not true. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Sol lunges forward half-screen with a flaming straight punch. Thanks to its lack of proration, it is easily Sol's strongest starter. Both hits are jump and dash cancelable. WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and Combos into 5H as far as near max range or 2H at close range. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). That whole Ram thing is a fluke. You can run pressure like usual but be careful mid screen as Baiken can do wakeup Hiragi and it's frame 1, meaning it can be a good wakeup option. this move removes on hit. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Guilty Gear Strive: Goldlewis Dickinson Guide The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. . Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Hes the best overall balanced character in this game vs the rest of the cast. A lunging gut punch. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Be ready to fuzzy a lot when she's on you. Pay close attention to how much Axl is committing to that button and counterattack. Best Match. Grapplers vs normal people. Sol Badguy vs. Ramlethal - 18. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Axl will likely attempt to reset to neutral over extending pressure sequences. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Matchups. Every other poke is 40+. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. 8th overall. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. The proportion of damage dealt on normal block. Overview | Frame data | Matchups | Strategy Return to Top. Giovanna | Guilty Gear Wiki | Fandom Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Matchup guides, advice, and analysis for Zato-1 in GGST. Guilty Gear Strive Crossword Quiz - By matthewafilippel Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Competent neutral and approach tools that get even stronger with meter. - Difference between the tier scores from today and . This page was last edited on 27 February 2023, at 20:20. If he values his life at least. Character Strategy pages generally have at least some basic counter-strategy. Don't take this seriously. Here's A Guilty Gear Strive Tier List You Can Refer To For The First The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. The M&M&C will kick out Axls and Goldlewis can have a better route to top. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. At long range, you can use Banjoneto to hit Chaos. How much R.I.S.C. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Slower than 5P and 5K, but hits lower to the ground. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Recovery frames which happen under abnormal conditions, such as after landing. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Create an account to follow your favorite communities and start taking part in conversations. Best Match. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Goldlewis player: PROMOTE May and Millia! When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Someone you don't want to run into. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Nago's neutral is completely dictated by how much blood he has. A flying knee which can be followed-up with a spin kick. Worst Match. Sol releases a pillar of flame that slowly crawls along the ground. Data in [] represents values on Clean Hit (All versions). Sol leans forward and slams his sword into the ground. Vote for tiers. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Despite what the animation implies, it can hit certain crouching opponents. Its start-up and travel distance increases the longer S is held. Can be varied in usage. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. 21 sec 18-May-2022 Just try to turtle with FD and let him slowly back off via the block pushback. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. Be careful when throwing out this move in neutral, as its range is quite poor. It can also be kara canceled from 6S for another range increase. As said earlier, you don't really wanna RPS with Goldlewis. * Proration: Forced 75%. Popularity. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Almost always abbreviated to TK. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. 6P the dolphin so you can use rekkas to get your hard knockdown. The advancing plus on block mid. Universal Sweep. Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Only occurs if the first hit successfully connected. He's too fast, period. 2S is also still useful. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. His damage is good but not great. This is a very momentum based matchup, first to break the wall usually wins. : 14 different dream interpretations related to the / and /bet you see in your dream. Nago starts to out range even your normals once he starts getting into higher blood levels. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. For example, although May has the highest average win chance, she isn't number one in this chart. Most things Leo does round start loses to Ram's. The lower the tier, the weaker the character. Vote for May's tiers . Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. It loses to throws, so try to only use it if the opponent isn't at point blank range. Business as usual but just make sure you stay aware of Testament being able to use. Credit: Arc System Works. . SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish.
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